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The 0.10.5 update of Escape from Tarkov

The 0.10.5 update of Escape from Tarkov

The 0.10 patch allowed to improve the general state of the game, netcode, fixed plenty bags and different issues. At this time Battlestate Games announces the release of an update for the closed beta version of its multiplayer online FPS Escape from Tarkov. Among other things, the update contains many changes, improvements and fixes. The developers have specifically noted that in the first hours after the update, game servers may experience overload leading to possible increase of matching wait time and occasional network delays. Along with the update, there will be a complete wipe of the game profiles while preserving weapon mastering, and the entire contents of the press version of the game will be automatically transformed into the contents of the Edge of Darkness edition.

This version of the game has added a Flea Market, designed to create a new economic system in the game. Flea Market is a list of items that can be sold by players, every player can try a role of a merchant now. All items are divided into categories, players can use advanced search engine, a wish list and and other convenient filters and features for easy use with the new system. Every player can lay out any items for sale, exchange them for the items he needs, buy items from other players. Moreover the encyclopedia-handbook for items already examined by the character appeared in the game.


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This update features an animated food and meds consumption. It is worth noting that it’s not a final iteration, animations will be refined as well as adding new ones.


With new patch the first iteration of player’s seasonal global Ranking are available on the game website. Its functionality is also not final and will be supplemented and refined in subsequent patches.


Behavior of AI were significantly improved. They became more effective and predictable opponents at the same time, besides there were eliminated most of the cases where the AI behaved strangely.

The studio continues to expand the concept of a realistic shooter. Blunt damage now depends on a armor class and bullet penetration ratio. Ergonomics is now calculated in a different way: mods values are added to the characteristics of the weapon that they are placed on, the skills and armor penalties are still added as a percentage. Furthermore the final weight of the weapon influences the characteristics of the ergonomics. Aiming speed, weapon sway, alignment of the line of sight, loudness of equipment noise when aiming depends on the characteristic of ergonomics.

Finally, with new quests and quest mechanics there were added MP7A1 SMG and new mods for Mosin rifle, as well as an ability to place players’ tags in a containers in the stash.

Complete list of additions and changes included in version 0.10.5 can be found at the official forum of the project and in social media communities. The following updates, along other improvements and changes, are going to further improve the project performance, network quality, bug fixes, add new game combat mechanics. Development and testing of the future innovations are already underway.

Learn more about the project testing plans and the estimated completion time frame, and purchase the game on the official website of the project.

You can get a pulse on the current announcements about in-game events and scheduled maintenance works by following the official Twitter of the studio or the Telegram channel.