Hotfix 0.10.2.2003
Optimization:
- Partial optimization of game RAM usage
Fixed:
- Fixed physics bug that allowed players to push each other through the level geometry
- Fixed physics bug that allowed player to get into level geometry
- Fixed physics bug with airwalk
- Fixed bug with scope zeroing depending on the settings of the FoV
- Fixed the invisible players bug
- Fixed bug of players spawning too close to each other
- Fixed bug that prevented Scav players from having a designated exit
- Fixed errors that occurred when players with Mosin rifle were killed
- Now, if the weapon muzzle has entered object collision boundaries (e.g. of an oil drum), the bullets won’t pass through from inside the object
- An error that occurred if the player was killed while discarding a weapon
- The sight reticles now behave correctly on the weapon tilt
- Fixed bugs with door synchronization
- Fixed icons for MPX magazine and glass lenses
- Bug that made it impossible to select another quest at the end of the current one
- Removed flaring on the Eotech Vudu sight
- Fixed bug that displayed negative exit counter for the Scav players
- Fixed the high penetration ammo damage detection bug
Fixes to locations:
- Fixed the collisions of the staircase railing at the health resort
- Fixed bridge at the Customs, now dead bodies do not fall through it
- Adjusted culling (hiding objects outside FOV) at the Customs in the area of the customs terminal
- Closed collision hole at the Interchange
- Closed collision hole in the rocks at the Woods
- Adjusted Customs to eliminate the potential spots of bug-using Scav boss kills
- Fixed the invisible wall in the health resort at the Shoreline
- Adjusted the Interchange collision geometry
Changes:
- Now you do not immediately connect to global chat on login, it’s optional
- Now the lobby screen only displays players looking for a group. If you want to find a group, you will need to click "look for a group"
- The muzzle devices are now recognized when touching the walls and obstacles
- Adjustments of the Sniper Rifles skill leveling
Known issues:
- Some players can spawn without weapon in hands when viewed from 3rd person perspective, it can be solved by changing the weapon
Hotfix 0.10.1.1879
List of changes:
- Fixed one more Nvidia Inspector exploit
- Fixed weapon recoil in different FOV
- Fix for re-binding the mouse0 button
- Leveling of the Sniper Rifles skill through chambering bullets is now slower
- Fix of the empty ammo casings falling through the level geometry
- Fix of negative timer value when playing as Scav
- Fixed the potential game crash bug that occurred if the player was killed while loading a cartridge into chamber of the Mosin rifle
- Loudness of steps changed to old values
We are pleased to present to you the patch 0.10.0.1870
Added:
- Improved network synchronization of doors
- Synchronization of the corpses positions
- Adjusted grenade synchronization
- Improved synchronization of loot that gets dropped on location
- Redesigned control settings system
- New redesigned system of network interpolation (improving precision of movement, reducing delays)
- Weapon parts and mods for SA-58
- Mosin-Nagant
- New Covert Movement skill
- New graphics settings to limit the FPS in the game and the menu
AI Improvements:
- Adjustments of unalerted boss behavior
- Fixed the bug that caused multiple bots to stand in one point one point while on patrol
- Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture
- Adjusted grenade throw, adjusted the angle of throw[1]
- Fixed the bug that prevented bots from checking their surroundings when stopping
- The common bots are no longer aiming at the head
- Bots who have heard the sound of a firefight, no longer look towards potential target
- Fixed the bug that caused bot to search for position on suppression request
- Fixed the bug that prevented bots from reloading while providing suppression
- Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs
- Bots now do not shoot the target that is above them while in prone position
Optimizations:
- Looting items handling optimization
- Shadow performance optimization
- Procedural animations performance optimization
- Optimization of network traffic consumption
- Optimization of weapon modifications and weapons’ models and LOD groups
- Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn
- Fixed various bugs that were causing other cases of freezes
Fixed:
Fixes to locations:
- The curbstone near the new gas station that used to disappear prematurely
- Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs
- Scav exit from the Factory now doesn’t overlap with the safe
- Fixed shadow geometry in one of the wall gaps in the Resort
- Fixed the catch between the crates at the Factory that could get you stuck
- Fixed loot, quest zones and bugs in the nighttime Factory
- Customs gas station culling correction
- Culling correction of geometry behind the two-storeyed dorm at the Customs
- Fixed sticking catch in the Resort, on the second floor of the West wing
- The Shoreline tower door can now be opened in both directions
- Adjusted the Woods spawn points to avoid excessive spawn proximity
- Corrections made to the toppled grenade box in the Woods
- Fixed the Factory door that was causing the invulnerability glitch
- Adjusted spawn points at the Customs
- Fixed spawning algorithm errors that sometimes caused late and close spawns
- Added new loot points and containers on the Shoreline
- Interchange, now bots see through glass side panels at the entrance to the IDEA
- Flashing light an the sawmill
- Flashing chemlights at the Interchange
Interface fixes:
- Fixed screen overlapping that sometimes occurred on server connection loss
- Now the revert button only resets the current tab of the settings
- Pointer does not disappear on the weapon modding screen
- Fixed tutorial soft-lock learning on clicking Back
- Weapons Inspector now displays the correct weapon accuracy
- Resolution change now requires a confirmation
- Settings now allow to clear the assigned
- The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item
- Combining two stacks of rounds now plays an ammunition movement sound
- It is now possible to cancel the editing of controls
- Cash from the rewards screen now goes to stash on CTRL+LMB
- If there were changes made to the settings, a confirmation window is displayed
- The depleted consumable items now disappear from the Quick Access bar
- Death count now gets updated in the stats after raid
- Fixed bug that kept the binding of items even after they were moved to a corpse
- Timers don’t twitch now (changed to monospaced font)
- Centered item pivots
- While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered
- Fixed bug with negative time at the exit countdown
- Bug with resupply timer of traders not refreshing, now it is updated in a couple of minutes
- Scav players now see the correct PMC name in the kill list if the dogtag was taken
Visual fixes:
- Now the vegetation is not disabled regardless of Nvidia Inspector settings
- If there is a flashlight attached to the weapon, the weapon base doesn’t cast a shadow
- Removed the white stripe from HAMR while aiming
- Density (brightness) of searchlights’ Volumetric Light is reduced by half
- Improved shader for glass visors
- Fixed a visual bug of grass strobing during the rain
- Fixed bug that sometimes made the grenade explosion invisible
- Removed sunflare effect from reflex sights and scopes
- Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights
- Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles
- Corrected laser dazzle, it now occurs if the ray is directed straight in the character’s eyes
- Adjusted the reflection intensity on materials of objects during cloudy or rainy weather
- Raindrops now don’t disappear from hands if the character gets shot
- Fixed black reticles of certain sights
- Visor shader is now correctly displayed in the fog
- Fixed Elcan optics bug that allowed to zoom in perpetually
- Fixed bug that caused night scope illumination to disappear when aiming at the glass
- Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person
- Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance
- Fixed the reticle orientation in the reflex sights mounted in alternative positions
- Fixed the bug that made reflex sight reticles invisible on smoke
- Improved display of equipment on the characters (especially Scav) - reduced clipping
- Fixed white spots on some of the weapon icons
- Adjusted lighting effects at the Interchange
- Helmet visors are not shining in the dark now
- Fixed the distance of culling for helmets and headgear
Fixed various errors:
- Fixed one of the reasons for Error 228 while separating a stack of rounds
- Bug when throwing grenades from the Quick Access toolbar
- Error that occurred while quickly moving ammo from stash to crammed inventory
- Various server errors that were causing desync
- Various client errors that caused FPS to drop
- The error that appeared on binding and use of the console key
- Error of moving an object to another container, when it linked
- Error that disabled the door interaction doors in offline mode after a single instance
Miscellaneous fixes:
- Fixed rate of fire linked to FPS problem
- Fixed sync of armor condition for cases when it’s looted off dead bodies
- Fixed logic error in armor penetration calculation for bots
- Fixed various bugs causing problems with registering hits
- Fixed a bug that allowed character to stand up while under some object
- Fixed bug with discarded objects falling through the floor
- Bug that breaks the interaction with doors and containers if the player has a grenade in hand
- Fixed the problem of incorrect penetration of helmets and visors
- Leaving the raid is now counted in the stats
- Bug that made character stuck in the level geometry after reconnect
- Bug with repeated door interaction on breach attempt
- Bug with part of the cells remaining unsearched
- Bug that changed the current resource of the passed first aid kit
- Damage registration bug
- Bug that caused the hands to freeze with lock pin in them, if the grenade with removed pin were switched for something else
- Fixed bug that had all character skills to max out
- Fixed bug that sometimes caused arm hits not to register
- Fixed bug that caused discarded weapons to bounce
- Fixed bug that caused player to remain on the matchmaking screen after clicking on the "back" button while loading location, even after restarting the session
- Fixed the bug that made medkit unusable if a player was injured during treatment
- Fixed geometry clipping of sights in the camera, if the weapons has a sight installed at 45 degrees angle
- Fixed the bug that allowed player to keep the belongings after hitting Back when deployment to location has already started
- Fixed inability to pass through a door sideways
- Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength
- It is now possible to move things for sale to a trader by dragging them
- Fixed the bug that prevented discarding items from the stash
- Fixed the bug that made the bodies twitch for a while after death
- Fixed the bug of character corpse disappearing after reconnect
- Fixed MTU002 Short Top foregrip filters fro SOK-12
- Blind fire no longer allows you to shoot through walls
- Bug with repeated opening of the door, that could make it open the other way
- Bug that prevented player from producing the death sounds in first person, and there was no audible hits either
- Fixed third-person arm-twisting when character is getting ready to throw a grenade
- Fixed bug with twisted hands with folded stock or in contact with the wall or other players
- Fixed a bug of the "Gardening" quest part 1, where “Survive and exit from location" condition was not observed
- Bug with empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw
- Various skill fixes
- Various minor balancing fixes
- Fixed desync bug when reloading shotgun shells
- Reduced number of network lags on death of other characters
- Fixed a glitch with vests and secure containers which made the characters invulnerable
- Bug that swapped indoor sounds for outdoor sounds and back
- Bug that had the weapons constantly lifted up, without any obstacles
- The playable Scav equipment is now examined by default
Changes:
- Balancing adjustments of melee weapons parameters
- Changed characteristics of body armor and armor materials, armor get broken faster now. Increased blunt impact damage (the damage player sustains even if the bullet didn’t penetrate the armor)
- Increased chance of fracture from bullets and hits
- Trader filters now hide all items that are not included in the filter
- The armor Fence could not sell now gets removed faster
- Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down
- Added settings entries for screenshots and console
- Enhanced brightness of some reflex sights reticles
- If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body
- In death from 3rd-person the weapon now doesn’t stay in the hands, but drops down as if on a sling
- Now the falling bodies of the killed take into account the velocity of the bullet
- Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes
- If a player leaves the raid (Leave game via the ESC menu, not through the exit), his character dies on the server (not the case with the connection loss)
- Reduced the frequency of thunder sounds
- Now glass doesn’t break when you’re just passing near it
- Added more information to some of the error messages